Behavioral assessment for hiring

Hire by how they play
Not by what they say

Instead of relying on self-report, it uses short games that encourage natural behavior and help uncover hidden traits, thinking patterns, and responses under pressure.

01 — The problem

Most hiring processes are built to narrow people down — not to understand them

Resumes, interviews, questionnaires, and assessments can make the process look rigorous, but they often miss the part that actually matters: how a person thinks, makes decisions, and responds in real situations.

These tools reward candidates who know how to interview well, talk confidently about themselves, or give the answers they think employers want to hear. Real work doesn't happen like that.

Real work is messy. It involves uncertainty, pressure, trade-offs, and constant judgment calls — exactly the part most hiring processes struggle to capture.

02 — What exists today

Traditional assessment tools often measure self-report, preferences, or past experience — CanevT is designed to capture real behavior through action

Most companies rely on some combination of interviews, personality tests, cognitive tests, and assessment centers. Each is useful. None of them fully solve the problem.

Interviews

Reveal a lot, but remain subjective and inconsistent. Two interviewers often reach two conclusions about the same candidate.

Personality tests

Offer broad signals, but they're self-report — easy to answer the way candidates think employers want them to.

Cognitive tests

Measure problem-solving ability, but not how someone actually behaves when the work is unclear, dynamic, or stressful.

Assessment centers

Can go deeper, but they take time, money, and coordination that most teams can't justify for every role.

Even when organizations stack several tools together, there's still a gap between what's being measured and what they actually need to know.

See the real gap

03 — The real gap

We keep evaluating people through explanations, answers, and impressions — when what really matters is behavior

The questions below rarely get answered well by resumes, interviews, or self-report alone — yet they predict how someone will actually show up at work.

Ambiguity

How do they decide when the situation is unclear?

Pressure

How do they respond under pressure?

Risk

How do they weigh risk?

Trade-offs

How do they move when there's no right answer?

Behavior is the missing layer between what candidates say in hiring — and what they actually do when the work gets hard.

See how we approach it

04 — Our approach

Don't ask people how they behave — Put them in situations where behavior shows up

We use short interactive games, designed around psychological principles, to create decision-making moments that feel natural — not forced. Instead of collecting polished answers, we observe how people actually respond.

That lets us see things hard to capture in a resume, interview, or standard test: how someone handles uncertainty, how they assess risk, how they make trade-offs, and how their confidence compares with their actual performance.

The goal isn't to catch people. It's to understand them better.

Grounded in decision theory, behavioral economics, and cognitive psychology.

05 — What we measure

Four behavioral dimensions that traditional tools miss

Each experience is designed to capture meaningful behavioral signals across core dimensions — not self-descriptions, but observed patterns in how people actually respond.

Decision-Making

How candidates weigh options, handle ambiguity, and commit to choices when the path forward is unclear.

Risk Calibration

The balance between caution and boldness — and how accurately people assess their own confidence levels.

Cognitive Flexibility

The ability to shift thinking, adapt strategies, and approach problems from new angles when conditions change.

Self-Efficacy

The degree to which a person believes in their capacity to execute behaviors and achieve specific goals.

06 — How it works

Three steps to real insight

1

Engage

Candidates enter short, interactive experiences instead of traditional self-report questionnaires. It feels like a task, not a test.

2

Capture

Each challenge captures decisions under uncertainty — not stated preferences. Every interaction produces real behavioral signals.

3

Surface

The system surfaces meaningful behavioral patterns that traditional assessments miss — turning observed behavior into measurable insight.

07 — The experience

It doesn't feel like another test

When people are immersed in a task, they stop managing impressions. They focus on the situation in front of them — and that produces a signal much closer to real behavior.

For candidates

A lighter, more natural experience

A short, game-based flow. No trick questions, no pressure to perform the "right" answer. Candidates make choices, respond to changing conditions, and move through the task the way they'd move through real work.

For organizations

A layer of insight standard tools miss

Behind the scenes, CanevT turns behavioral signals into measurable insights — how candidates handle uncertainty, weigh trade-offs, and calibrate their own confidence. The result: faster, more accurate, and more inclusive hiring decisions.

08 — Where we are

Beyond the idea stage

CanevT is building the product, integrating the psychological model into game mechanics, and working toward pilot opportunities with organizations. Ongoing pilot studies and structured validation work ensure measurement quality. The project has been presented in academic and innovation settings:

Accelerator

HIL Fund

University of Haifa

Mental health innovation accelerator.

Presentation

Harvard University

Cambridge, MA

April 2026.

Exposure

Stanford University

Stanford, CA

April 2026.

Innovation forum

Berkeley Innovation Forum

NASA Ames Research Center

April 2026.

Let's talk

Hiring shouldn't stop at filtering — it should reveal how people actually think, decide, and operate

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Contact Info

Address

Haifa, Israel